Sarah Watson and Brenton Laing, undergraduate students in the Department of communication and lab associates in the Virginia Tech Gaming and Media Effects Research Laboratory, shared preliminary findings from research on voice chat content in XBox Live multiplayer gaming sessions at Virginia Tech's Ninth Annual Undergraduate Research and Prospective Graduate Student Conference. 

Watson and Laing conducted the research during the Spring 2011 term by recording and analyzing about 30 hours of content from multiplayer sessions of the games Call of Duty: Black Ops and Halo: Reach, which featured several hundred players.  They found that even though most players in the sessions did not speak on the XBox Live voice chat channels, those who did frequently used profanity and made other negative utterances.